CGI for Spider-Man No Way Home Wasn't Completed Until After The Official Release

According to VFX Supervisor Scott Edelstein, the visual effects for Spider-Man: No Way Home Bad CGI were not completed until after the film's theatrical premiere. The third standalone film featuring Tom Holland as the web-slinging protagonist with his love interest MJ (Zendaya) and closest pal Ned (Jacob Batalon) opened in theaters on December 17 and instantly broke box office records not just for the epidemic era, but for all time. Its most recent great achievement was overtaking Avatar to become the third highest-grossing film in the United States.
no way home bad cgiCritics and viewers alike have complimented nearly every aspect of No Way Home, notably its accomplishment in bringing three incarnations of Spider-Man performers together on the big screen. Past villains like Doc Ock (Alfred Molina), Green Goblin (Willem Dafoe), Electro (Jamie Foxx), Sandman (Thomas Haden Church), and Lizard (Rhys Ifans) made cameo appearances in the film, as well as Tobey Maguire and Andrew Garfield reprising their roles as Spider-Man. However, viewers were easy to spot one flaw in No Way Home: its dubious visual effects, particularly during the final combat scenario at the Statue of Liberty.
VFX Supervisor Scott Edelstein of No Way Home discussed the intensive effort that went into the MCU movie with ComicBook, admitting that the film's visual effects and CGI weren't entirely done in time for its complete opening. According to Edelstein, his Digital Domain team continued to work on No Way Home over the following month. Here's what he had to say:
“We're always kind of pushing that envelope, especially on Marvel films. I think we started becoming involved around February-ish, started developing these kinds of things like March, where we're building assets and figuring out Sandman and starting to build the hybrid environment. So you're talking about quite a bit of time before the movie releases, which was in December. So I think that we delivered final shots into the second week of December or something like that. It was really, really close.
If they're not going to do stereo on a show or have a 3D release or something like that, then really you can go right up until it comes out theaters nowadays with digital releases and everything. We're picking that stuff up and running with it all the way up to the end, really. And sometimes, even after say the feature film delivers for the North American audience, they'll want to add shots or do additional shots for like the video release or behind the scenes and this and that. I think we were still doing shots like into mid-January or something, on the show that's delivered in December.”no way home bad cgiMaybe no other movie's graphics have been examined as much as No Way Home's, starting with the iconic Lizard punch in the teaser, an editing error that sparked pre-release rumors of additional Spider-Men from the multiverse. The finished result had some beautiful CGI, including a moment with Doctor Strange in the Mirror Dimension. However, because all three Spider-Men and 5 villains are participating, the climactic combat sequence was a little more difficult to pull off, and as a consequence, it wasn't as perfect.
As Edelstein points out, the VFX team on No Way Home was rushed for time and worked right up until the last minute to meet their release deadline, so it's reasonable if there were any oversights. Marvel also outsourced the project to several other visual effects studios, which might explain the film's aesthetic discrepancies. It's difficult to claim that these tiny problems detract from the movie's overall quality or box office success. When Spider-Man: No Way Home becomes accessible for digital release on March 22, fans will be able to view the film's flawless visuals.
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